August 31, 2016

SpaceWars 4x6 trading cards will be handed out at PAX; when you're at our booth, ask for one.  It is not just something you collect, but also contains a code for access to the beta later in the year with a special PAX skin for both Sol and Genari!

August 22, 2016

 PAX West, held in Seattle, will be held from September 2-5th.  There, Spacewars will be having its own booth to show the Alpha build of the game.  It will be divided into three subsections:

- Battle Royale:  5 computer stations where players will be fighting each other with a selection...

August 19, 2016

If you happen to be in Monterrey/Pebble Beach for car week there, the SpaceWars Bugatti will be on display both at Pebble Beach and the Quail.  Otherwise, it can be spotted at the Carmel Valley Inn.  It will also be present at PAX West from September 1st through the 5th.

August 16, 2016

A new video showing some of the ships available for players, starting from Class III ships all the way to Class X.  Just a small selection of ships shown out of the 100+ ships available when the game is released.  All video is from the in-game engine.

August 13, 2016

This gameplay trailer shows alpha footage of the game, from the shipyard, RPG selections, combat, and the realtime galaxy interaction.  At the PAX event, players will be able to have a chance to try out Battle Royale (5 players), Skirmish vs AI, and go through the selections of ships in...

August 8, 2016

Spacewars: Interstellar Empires is an online strategy MMO video game that incorporates a mixture of turn-based and real-time traversal.

Players are able to choose from four playable races, each with their own unique abilities and characteristics. The perks of each race allow players to b...

August 2, 2016

We're excited to announce that we'll be at this year's PAX West in Seattle, Washington to give you a hands-on look at Spacewars: Interstellar Empires. Come and join us at our booth on the first floor to play a local multiplayer battle royale experience of our never-before seen real-time...

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